Basics


# Single line comments start with a number symbol.

""" Multiline strings can be written
    using three "s or 's, and are often used
    as documentation.
"""

# Semi-colon: Used for separation rather than terminaiton. Completely optional, used to stuff many statements in a single line
print("one"); print(two)
print("one"); print(two);

####################################################
## 1. Primitive Datatypes and Operators
####################################################

# Numbers are objects

type(variable) #int, float, str, bool, complex 

#Integer Literals
a = 0b1010 #Binary Literals (0b / 0B)
b = 100 #Decimal Literal
c = 0o310 #Octal Literal (0o / 0O)
d = 0x12c #Hexadecimal Literal (0x / 0X)

#Float Literal
float_1 = 10.5 
float_2 = 1.5e2
float_3 = 1.5e-3

#Complex Literal (j/J)
x = 3.14j
y = 3 + 6J
print(x, x.imag, x.real)	#3.14j 3.14 0.0
print(y, y.imag, y.real)	#(3+6j) 6.0 3.0

# Math is what you would expect
1 + 1   # => 2
8 - 1   # => 7
10 * 2  # => 20
35 / 5  # => 7.0

# Integer division rounds down (floor) for both positive and negative numbers, unlike truncate C/C++
5 // 2       # => 2
-5 // 2      # => -3
5.0 // 3.0   # => 1.0 # works on floats too
-5.0 // 3.0  # => -2.0

# The result of division is always a float
10 / 3  # => 3.3333333333333335
7 / 1 # => 7.0

# Modulo operation
7 % 3   # => 1
# i % j have the same sign as j, unlike C (where i's sign matters)
-7 % 3  # => 2

# Exponentiation (x**y, x to the yth power)
2 ** 3  # => 8

# Enforce precedence with parentheses
1 + 3 * 2    # => 7
(1 + 3) * 2  # => 8

# Boolean values are primitives (Note: the capitalization)
True   # => True
False  # => False

# Boolean Operators
# Note "and" and "or" are case-sensitive
True and False  # => False
False or True   # => True
not True   # => False
not False  # => True

# True and False are actually 1 and 0 but as keywords
True + True # => 2
True * 8    # => 8
False - 5   # => -5

# Comparison operators look at the numerical value of True and False
0 == False  # => True
1 == True   # => True
2 == True   # => False
-5 != False # => True

# Don't mess with bool(ints) and bitwise and/or (&,|) on True/False literals
bool(0)     # => False
bool(4)     # => True
bool(-6)    # => True

# Using boolean logical operators on ints casts them to booleans for evaluation, but their non-cast value is returned
# The expression x and y first evaluates x; if x is false, its value is returned; otherwise, y is evaluated and the resulting value is returned.
# returns first "falsy" value
0 and 2     # => 0
2 and 4     # => 4
# The expression x or y first evaluates x; if x is true, its value is returned; otherwise, y is evaluated and the resulting value is returned.
# returns first "truthy" value
0 or 3      # => 3
-5 or 0     # => -5

# any() and all()
any(iterable) # returns True only if ANY of the elements evaluates to True in iterable
all(iterable) # returns True only if ALL the elements evaluates to True in iterable

any(empty_iterable)     #False
all(empty_iterable)     #True

# In-place operators
# Compound assignments are in-place and methods with i-prefix are present to make sure in-place calculations.
# +=, -=, ... and imul(), iadd(), isub(), etc...
# Pitfall: https://www.geeksforgeeks.org/python-a-b-is-not-always-a-a-b/

#Comparisons
< > <= >= == !=

# Seeing whether a value is in a range
1 < 2 and 2 < 3  # => True
2 < 3 and 3 < 2  # => False
# Chaining makes this look nicer
1 < 2 < 3  # => True
2 < 3 < 2  # => False

#Assignments can also be chained
a = b = c = 5
a, b, c = 3, 4, 5 #Tuple Unpacking

#Identity operators (is/ is not) compares by object "id()" 
# (is vs. ==) is checks if two variables refer to the same object, but == checks
# if the objects pointed to have the same values.
a = [1, 2, 3, 4]  # Point a at a new list, [1, 2, 3, 4]
b = a             # Point b at what a is pointing to
b is a            # => True, a and b refer to the same object
b == a            # => True, a's and b's objects are equal
b = [1, 2, 3, 4]  # Point b at a new list, [1, 2, 3, 4]
b is a            # => False, a and b do not refer to the same object
b == a            # => True, a's and b's objects are equal

#Mutable objects such as Dict, List, Sets will have id() that is different even if they have same data inside
#Immutable objects such as Numbers, strings, tuples, etc... have same id() for objects that have same data. Ex - 3, (1,2), 'Abhi' 

#Membership Operator (auto-loops over collections)
in
not in

#Bitwise Operators
& | ~ ^ << >>
# Strings are created with " or '
"This is a string."
'This is also a string.'
"""doc string"""
'''another doc string using single quotes'''

# String literals
unicode = u"\u00dcnic\u00f6de"	# => Ünicöde
raw_str = r"raw \n string"	# => raw \n string

# Strings and string variables can be summed too
"Hello " + "world!"  # => "Hello world!"
# String literals (but not variables) can be concatenated without using '+'
"Hello " "world!"    # => "Hello world!"
# can't sum a string with a number though! (unlike Java)
# Reason: The Zen of Python pt.2 - Explicit is better than implicit.
'Hello' + 69     # TypeError
# Multiplication on strings
print('hey' * 2)	# => heyhey
# A string can be treated like a list of characters
"Hello world!"[0]  # => 'H'

# But they are an immutable collection
"Hello"[1] = "u"	#TypeError: assigment not supported

# You can find the length of a string
len("This is a string")  # => 16

#Formatting
#C-like (%d, %f, %s, %x, %o)
name = 'Abhi'
print('My name is: %s' %name) # => My name is: Abhi (notice no comma)
#format() function of String object
name = 'Abhishek'
title = 'Arya'
print('My name is: {} {}'.format(name, title)) # => My name is: Abhishek Arya
#Keyword arguments are allowed just like any other function
print('My name is: {name} {title}'.format(title = 'Arya', name='Abhishek')) # => My name is: Abhishek Arya
# f-strings (in Python 3.6+)
name = "Arya"
f"He said his name is {name}." # => "He said his name is Arya."
# You can basically put any Python expression inside the braces and it will be output in the string.
f"{name} is {len(name)} characters long." # => "Arya is 4 characters long."

# None is an object
None  # => None

# Don't use the equality "==" symbol to compare objects to None
# Use "is" instead. This checks for equality of object identity.
"etc" is None  # => False
None is None   # => True

# None, 0, and empty strings/lists/dicts/tuples all evaluate to False.
# All other values are True
bool(0)   # => False
bool("")  # => False
bool([])  # => False
bool({})  # => False
bool(())  # => False

####################################################
## 2. Variables and Collections
####################################################

# Python has a print function
print("I'm Python. Nice to meet you!")  # => I'm Python. Nice to meet you!

# By default the print function also prints out a newline (\n) character at the end.
# Use the optional argument end to change the end string.
print("Hello, World", end="!")  # => Hello, World!
# sep for custom separator delimiters
print("Hello", "Bye", sep="&")  # => Hello&Bye (only works if there's a comma in between strings)

# Simple way to get input data from console
input_string_var = input("Enter some data: ") # Returns the data as a string by default
input_int_var = int(input("Enter a decimal: ")) # typecasting input
input_float_var = float(input("Enter a real number: "))

# Multiple inputs, separated by space
a,b = input().split()

# There are no declarations, only assignments.
# Convention is to use lower_case_with_underscores
some_var = 5
print(some_var)  # => 5

# Accessing a previously unassigned variable is an exception.
# See Control Flow to learn more about exception handling.
z = some_unknown_var  # Raises a NameError

# if can be used as an expression
# Equivalent of C's '?:' ternary operator
result = "yay!" if 0 > 1 else "nay!"  # => "nay!"

# Lists store sequences
li = []
# You can start with a prefilled list
other_li = [4, 5, 6]

# Add stuff to the end of a list with append
li.append(1)    # li is now [1]
li.append(2)    # li is now [1, 2]
li.append(4)    # li is now [1, 2, 4]
li.append(3)    # li is now [1, 2, 4, 3]
# Remove from a given index with pop, returns popped element
popped_element = li.pop()        # => 3 and li is now [1, 2, 4]
popped_element = li.pop(1)        # => 2 and li is now [1, 4]

# Access a list like you would any array
li[0]   # => 1
# Negative indices start from -1, to look at the last element
li[-1]  # => 3

# Looking out of bounds is an IndexError
li[4]  # Raises an IndexError

# You can look at ranges with slice syntax.
# The start index is included, the end index is not
# (It's a closed/open range for you mathy types.)
li[1:3]   # Return list from index 1 to 3 => [2, 4]
li[2:]    # Return list starting from index 2 => [4, 3]
li[:3]    # Return list from beginning until index 3  => [1, 2, 4]
li[::2]   # Return list selecting every second entry => [1, 4]
li[::-1]  # Return list in reverse order => [3, 4, 2, 1]
# Use any combination of these to make advanced slices
# li[start:end:step]

# Make a one layer deep copy using slices
li2 = li[:]  # => li2 = [1, 2, 4, 3] but (li2 is li) will result in false.

# Remove arbitrary elements from a list with "del"
del li[2]  # li is now [1, 2, 3]

# Remove first occurrence of a value
li.remove(2)  # li is now [1, 3]
li.remove(2)  # Raises a ValueError as 2 is not in the list

# Insert an element at a specific index
li.insert(1, 2)  # li is now [1, 2, 3] again

# Get the index of the first item found matching the argument
li.index(2)  # => 1
li.index(4)  # Raises a ValueError as 4 is not in the list

# You can add lists
# Note: values for li and for other_li are not modified.
li + other_li  # => [1, 2, 3, 4, 5, 6]

# Concatenate lists with "extend()"
li.extend(other_li)  # Now li is [1, 2, 3, 4, 5, 6]
li.extend([7, 8, 9])  # Now li is [1, 2, 3, 4, 5, 6, 7, 8, 9]

# Check for existence in a list with "in", it performs search on entire collection
1 in li  # => True

# Examine the length with "len()"
len(li)  # => 6


# Tuples are like lists but are immutable.
tup = (1, 2, 3)
# () are optional
tup = 1, 2, 3 # tuple packing 
tup[0]      # => 1
tup[0] = 3  # Raises a TypeError

# We can change mutable elements of an immutable collection
n_tuple = ("mouse", [8, 4, 5], (1, 2, 3))
n_tuple[1][0] = 3
print(n_tuple)	# => ('mouse', [3, 4, 5], (1, 2, 3))

# Immutable collections having mutable elements are stored at different memory locations,
# even if data is same, or even empty mutable elements like [], etc...
a = ([1])
b = ([1])
print(a is b)  # False

# Note that a tuple of length one has to have a comma after the last element but
# tuples of other lengths, even zero, do not.
type((1))   # => <class 'int'>
type((1,))  # => <class 'tuple'>
type(())    # => <class 'tuple'>

# You can do most of the list operations on tuples too
len(tup)         # => 3
tup + (4, 5, 6)  # => (1, 2, 3, 4, 5, 6)
tup[:2]          # => (1, 2)
2 in tup         # => True

# You can unpack tuples (or lists) into variables
a, b, c = (1, 2, 3)  # a is now 1, b is now 2 and c is now 3
# You can also do extended unpacking
a, *b, c = (1, 2, 3, 4)  # a is now 1, b is now [2, 3] and c is now 4
# Tuples are created by default if you leave out the parentheses
d, e, f = 4, 5, 6  # tuple 4, 5, 6 is unpacked into variables d, e and f
# respectively such that d = 4, e = 5 and f = 6
# Now look how easy it is to swap two values
e, d = d, e  # d is now 5 and e is now 4


# Dictionaries store mappings from keys to values
empty_dict = {}
# Here is a prefilled dictionary
filled_dict = {"one": 1, "two": 2, "three": 3}

# Note keys for dictionaries have to be immutable types. This is to ensure that
# the key can be converted to a constant hash value for quick look-ups.
# Immutable types include ints, floats, strings, tuples.
invalid_dict = {[1,2,3]: "123"}  # => Raises a TypeError: unhashable type: 'list'
valid_dict = {(1,2,3):[1,2,3]}   # Values can be of any type, however.

# Look up values with []
filled_dict["one"]  # => 1

# Get all keys as an iterable with "keys()". We need to wrap the call in list()
# to turn it into a list. We'll talk about those later.  Note - for Python
# versions <3.7, dictionary key ordering is not guaranteed. Your results might
# not match the example below exactly. However, as of Python 3.7, dictionary
# items maintain the order at which they are inserted into the dictionary.
list(filled_dict.keys())  # => ["three", "two", "one"] in Python <3.7
list(filled_dict.keys())  # => ["one", "two", "three"] in Python 3.7+


# Get all values as an iterable with "values()". Once again we need to wrap it
# in list() to get it out of the iterable. Note - Same as above regarding key
# ordering.
list(filled_dict.values())  # => [3, 2, 1]  in Python <3.7
list(filled_dict.values())  # => [1, 2, 3] in Python 3.7+

print(list(filled_dict.items())	# => [('one', 1), ('two', 2), ('three', 3)]

# Check for existence of keys only in a dictionary with "in"
"one" in filled_dict  # => True
1 in filled_dict      # => False

# Looking up a non-existing key is a KeyError
filled_dict["four"]  # KeyError

# Use "get()" method to avoid the KeyError
filled_dict.get("one")      # => 1
filled_dict.get("four")     # => None
# The get method supports a default argument when the value is missing
filled_dict.get("one", 4)   # => 1
filled_dict.get("four", 4)  # => 4

# "setdefault()" inserts into a dictionary only if the given key isn't present
filled_dict.setdefault("five", 5)  # filled_dict["five"] is set to 5
filled_dict.setdefault("five", 6)  # filled_dict["five"] is still 5

# Adding to a dictionary
filled_dict.update({"four":4})  # => {"one": 1, "two": 2, "three": 3, "four": 4}
filled_dict["four"] = 4         # another way to add to dict

# Remove keys from a dictionary with del
del filled_dict["one"]  # Removes the key "one" from filled dict

# From Python 3.5 you can also use the additional unpacking options
{'a': 1, **{'b': 2}}  # => {'a': 1, 'b': 2}
{'a': 1, **{'a': 2}}  # => {'a': 2}



# Sets store ... well sets (unordered and unique items)
empty_set = set()
# Initialize a set with a bunch of values. Yeah, it looks a bit like a dict. Sorry.
some_set = {1, 1, 2, 2, 3, 4}  # some_set is now {1, 2, 3, 4}

# Similar to keys of a dictionary, elements of a set have to be immutable.
invalid_set = {[1], 1}  # => Raises a TypeError: unhashable type: 'list'
valid_set = {(1,), 1}

# Add one more item to the set
filled_set = some_set
filled_set.add(5)  # filled_set is now {1, 2, 3, 4, 5}
# Sets do not have duplicate elements
filled_set.add(5)  # it remains as before {1, 2, 3, 4, 5}

# Enter lists with update but they get converted to elements
a.update([7,8]) # {1, 2, 3, 4, 5, 7, 8}

# remove() to delete elements but gives KeyError if element doesn't exists
a.remove(9) # error
# discard() to delete elements but doesn't gives any errors
a.discard(9)

# Do set intersection with &
other_set = {3, 4, 5, 6}
filled_set & other_set  # => {3, 4, 5}

# Do set union with |
filled_set | other_set  # => {1, 2, 3, 4, 5, 6}

# Do set difference with -
{1, 2, 3, 4} - {2, 3, 5}  # => {1, 4}

# Do set symmetric difference with ^
{1, 2, 3, 4} ^ {2, 3, 5}  # => {1, 4, 5}

# Check if set on the left is a superset of set on the right
{1, 2} >= {1, 2, 3} # => False

# Check if set on the left is a subset of set on the right
{1, 2} <= {1, 2, 3} # => True

# Check for existence in a set with in
2 in filled_set   # => True
10 in filled_set  # => False

# Make a one layer deep copy
filled_set = some_set.copy()  # filled_set is {1, 2, 3, 4, 5}
filled_set is some_set        # => False

# Frozensets also exist which are just immutable sets
A = frozenset([1, 2, 3, 4])
B = frozenset([3, 4, 5, 6])

A.isdisjoint(B) # => False
A.difference(B) # => frozenset({1, 2})
A | B # => frozenset({1, 2, 3, 4, 5, 6})
A.add(3) # => AttributeError: 'frozenset' object has no attribute 'add'

####################################################
## 3. Control Flow
####################################################

# Let's just make a variable
some_var = 5

# Here is an if statement. Indentation is significant in Python!
# Convention is to use four spaces, not tabs.
# This prints "some_var is smaller than 10"
if some_var > 10:
    print("some_var is totally bigger than 10.")
elif some_var < 10:    # This elif clause is optional.
    print("some_var is smaller than 10.")
else:                  # This is optional too.
    print("some_var is indeed 10.")


"""
For loops iterate over lists
prints:
    dog is a mammal
    cat is a mammal
    mouse is a mammal
"""
for animal in ["dog", "cat", "mouse"]:
    # You can use format() to interpolate formatted strings
    print("{} is a mammal".format(animal))

"""
"range(number)" returns an iterable of numbers
from zero to the given number
prints:
    0
    1
    2
    3
"""
for i in range(4):
    print(i)

"""
"range(lower, upper)" returns an iterable of numbers
from the lower number to the upper number
prints:
    4
    5
    6
    7
"""
for i in range(4, 8):
    print(i)

"""
"range(lower, upper, step)" returns an iterable of numbers
from the lower number to the upper number, while incrementing
by step. If step is not indicated, the default value is 1.
prints:
    4
    6
"""
for i in range(4, 8, 2):
    print(i)

"""
To loop over a list, and retrieve both the index and the value of each item in the list
prints:
    0 dog
    1 cat
    2 mouse
"""
animals = ["dog", "cat", "mouse"]
for i, value in enumerate(animals):
    print(i, value)
else: pass
"""
While loops go until a condition is no longer met.
prints:
    0
    1
    2
    3
"""
x = 0
while x < 4:
    print(x)
    x += 1  # Shorthand for x = x + 1

break continue #works the same
# Both "for" and "while" loops have an optional "else:"" part which executes only when the loop condition becomes "False" 
#(by default always at the end of the loop), but we can skip the "else" part by using "break" inside the loop

# Handle exceptions with a try/except block
# try, except, else, finally doesn't create a new scope (i.e. any variable declared inside these will be considered as part of enclosing outer scope), hence we can access variables declared inside try block, inside except block too

try:
    # Use "raise" to raise an error
    raise IndexError("This is an index error")
#except IndexError:    
except IndexError as e:
    pass                 # Pass is just a no-op. Usually you would do recovery here.
except (TypeError, NameError):
    pass                 # Multiple exceptions can be handled together, if required.
else:                    # Optional clause to the try/except block. Must follow all except blocks
    print("All good!")   # Runs only if the code in try raises no exceptions
finally:                 #  Execute under all circumstances
    print("We can clean up resources here")

# Instead of try/finally to cleanup resources you can use a with statement (called "opening files with context")
with open("myfile.txt") as f:
    for line in f:
        print(line)

# Writing to a file
contents = {"aa": 12, "bb": 21}
with open("myfile1.txt", "w+") as file:
    file.write(str(contents))        # writes a string to a file

# Reading from a file
with open('myfile1.txt', "r+") as file:
    contents = file.read()           # reads a string from a file
print(contents)
# print: {"aa": 12, "bb": 21}

# Don't forget to close files if opened without context
file.close()



####################################################
## 4. Functions
####################################################

# Use "def" to create new functions
def add(x, y):
	'''optional docstring that can be referenced by func_name.__doc__'''
    print("x is {} and y is {}".format(x, y))
    return x + y  # Return values with a return statement

return #returns None

# Define functions with optional default arguments
def foo(x, y='Welcome')	# Default argument y
	return x + ' ' + y

foo('Hi')	# => Hi Welcome
foo('Hello', 'Bonjour')	# => Hello Bonjour

# Calling functions with parameters
add(5, 6)  # => prints out "x is 5 and y is 6" and returns 11

# Another way to call functions is with keyword arguments
add(y=6, x=5)  # Keyword arguments can arrive in any order.

# You can define functions that take a variable number of
# positional arguments, stores all arguments in a tuple as in "args" below
def varargs(*args):
    return args

varargs(1, 2, 3)  # => (1, 2, 3)

# You can define functions that take a variable number of
# keyword arguments, as well
def keyword_args(**kwargs):
    return kwargs

# Let's call it to see what happens, kwargs is a dictionary here
keyword_args(big="foot", loch="ness")  # => {"big": "foot", "loch": "ness"}


# You can do both at once, if you like
def all_the_args(*args, **kwargs):
    print(args)
    print(kwargs)
"""
all_the_args(1, 2, a=3, b=4) prints:
    (1, 2)
    {"a": 3, "b": 4}
"""

# When calling functions, you can do the opposite of args/kwargs!
# Use * to expand tuples and use ** to expand kwargs.
args = (1, 2, 3, 4)
kwargs = {"a": 3, "b": 4}
all_the_args(*args)            # equivalent to all_the_args(1, 2, 3, 4)
all_the_args(**kwargs)         # equivalent to all_the_args(a=3, b=4)
all_the_args(*args, **kwargs)  # equivalent to all_the_args(1, 2, 3, 4, a=3, b=4)

# RULE: kwargs must appear after (right to) args.

# Returning multiple values (with tuple assignments, basically a tuple is returned from swap() which is unpacked into x, y)
def swap(x, y):
    return y, x  # Return multiple values as a tuple without the parenthesis.
                 # (Note: parenthesis have been excluded but can be included)

x = 1
y = 2
x, y = swap(x, y)     # => x = 2, y = 1
# (x, y) = swap(x,y)  # Again parenthesis have been excluded but can be included.

# Function Scope ---> LEGB (Local, Enclosing, Global, Built-in)
x = 5
def set_x(num):
    # Local var x not the same as global variable x
    x = num    # => new local var created with value = 43
    print(x)   # => 43

def set_global_x(num):
    global x   # => declaring global var x in local scope
    print(x)   # => 5
    x = num    # global var x is now set to 66
    print(x)   # => 66

set_x(43)
set_global_x(66)

#nonlocal (Enclosing Scope) (changes the enclosing scope vars)
def outer():
    x = "local"

    def inner():
        nonlocal x
        x = "nonlocal"
        print("inner:", x)

    inner()
    print("outer:", x)

outer() 
'''
#inner: nonlocal
#outer: nonlocal
'''

#global inside inner function (creates and sets a new global var)
def foo():
    x = 20

    def bar():
        global x
        x = 25
    
    print("Before calling bar: ", x)
    print("Calling bar now")
    bar()
    print("After calling bar: ", x)

foo()
print("x in main: ", x)

'''
Before calling bar: 20
Calling bar now
After calling bar: 20
x in main: 25
'''

# Python has first class functions (functions defined inside other functions)
def create_adder(x):
    def adder(y):
        return x + y
    return adder

add_10 = create_adder(10)
add_10(3)   # => 13

# There are also anonymous functions (lambda args: body), notice there is no return
(lambda x: x > 2)(3)                  # => True
(lambda x, y: x ** 2 + y ** 2)(2, 1)  # => 5

# There are built-in higher order functions
list(map(add_10, [1, 2, 3]))          # => [11, 12, 13]
list(map(max, [1, 2, 3], [4, 2, 1]))  # => [4, 2, 3]

list(filter(lambda x: x > 5, [3, 4, 5, 6, 7]))  # => [6, 7]

# We can use list comprehensions for nice maps and filters
# List comprehension stores the output as a list which can itself be a nested list
[add_10(i) for i in [1, 2, 3]]         # => [11, 12, 13]
[x for x in [3, 4, 5, 6, 7] if x > 5]  # => [6, 7]

# You can construct set and dict comprehensions as well.
{x for x in 'abcddeef' if x not in 'abc'}  # => {'d', 'e', 'f'}
{x: x**2 for x in range(5)}  # => {0: 0, 1: 1, 2: 4, 3: 9, 4: 16}


####################################################
## 5. Modules and Packages
####################################################

'''
Functions.
Modules -> .py file containing statements and functions
Packages -> folder having a module named __init__.py inside of it
'''

# You can import modules
import math
print(math.sqrt(16))  # => 4.0

# You can get specific functions from a module
from math import ceil, floor
print(ceil(3.7))   # => 4.0
print(floor(3.7))  # => 3.0

# You can import all functions from a module.
# Warning: this is not recommended
from math import *

# You can shorten module names
import math as m
math.sqrt(16) == m.sqrt(16)  # => True

# Import specific functions from a non-init module in a package
from package.subPackage.subPackage1 import foo, bar

# Python modules are just ordinary Python files. You
# can write your own, and import them. The name of the
# module is the same as the name of the file.

# You can find out which functions and attributes
# are defined in a module.
import math
dir(math)

# If you have a Python script named math.py in the same
# folder as your current script, the file math.py will
# be loaded instead of the built-in Python module.
# This happens because the local folder has priority
# over Python's built-in libraries.

# Default module search is in the given order, we can add our own directories in sys.path 
>>> import sys
>>> sys.path
['',
'C:\\Python33\\Lib\\idlelib',
'C:\\Windows\\system32\\python33.zip',
'C:\\Python33\\DLLs',
'C:\\Python33\\lib',
'C:\\Python33',
'C:\\Python33\\lib\\site-packages']

# Reloading a module
# This module shows the effect of multiple imports and reload

#my_module.py
print("This code got executed")

#Now we see the effect of multiple imports.
>>> import my_module
This code got executed
>>> import my_module    #no effect
>>> import my_module    #no effect

####################################################
## 6. Classes and OOP
####################################################

# We use the "class" statement to create a class
class Human:

    # A class attribute (can be changed using Human.specied = 'Fish' and is reflected across all instances)
    species = "H. sapiens"

    # Basic initializer, this is called when this class is instantiated.
    # Note that the double leading and trailing underscores denote objects
    # or attributes that are used by Python but that live in user-controlled
    # namespaces. Methods(or objects or attributes) like: __init__, __str__,
    # __repr__ etc. are called special methods (or sometimes called dunder methods)
    # You should not invent such names on your own.
    def __init__(self, naam):
        # Assign the argument to the instance's name attribute
        self.name = naam    # naam and age are an instance attribute here

        # Implicit decalration, and Initialization of property
        self.age = 0

    # An instance method. All methods take "self" as the first argument 
    # as it is the first argument that is passed implicitly during the function call
    def say(self, msg):
        print("{name}: {message}".format(name=self.name, message=msg))

    # Another instance method
    def sing(self):
        return 'yo... yo... microphone check... one two... one two...'

    # A class method is shared among all instances
    # They are called with the calling class as the first argument
    @classmethod        #required if we want to call with classname directly
    def get_species(cls):
        return cls.species

    # A static method is called without a class or instance reference
    @staticmethod
    def grunt():
        return "*grunt*"

    # A property is just like a getter.
    # It turns the method age() into an read-only attribute of the same name.
    # There's no need to write trivial getters and setters in Python, though.
    @property
    def age(self):
        return self.age

    # This allows the property to be set
    @age.setter
    def age(self, age):
        self.age = age

    # This allows the property to be deleted
    @age.deleter
    def age(self):
        del self.age

    # Destructor (called when del on Object is called or program ends)
    def __del__(self):
        print("Calling desctructor.")


# When a Python interpreter reads a source file it executes all its code.
# This __name__ check makes sure this code block is only executed when this
# module is run directly, but not when it's imported.
if __name__ == '__main__':
    # Instantiate a class
    i = Human("Ian")
    i.say("hi")                     # "Ian: hi" (called via object)
    j = Human("Joel")
    Human.say(j, "hello")           # "Joel: hello" (called directly via classname)
    # i and j are instances of type Human, or in other words: they are Human objects
    '''
    object.func() 	#self is passed implicitly
    <-- OR -->
    Classname.func(object)	#explicit object passing
    '''
    # Call our class method
    i.say(Human.get_species())          # "Ian: H. sapiens"
    # Change the shared attribute
    Human.species = "H. neanderthalensis"
    i.say(Human.get_species())          # => "Ian: H. neanderthalensis"
    j.say(i.get_species())              # => "Joel: H. neanderthalensis"

    # Call the static method
    print(Human.grunt())            # => "*grunt*"

    # Static methods can be called by instances too
    print(i.grunt())                # => "*grunt*"

    # Update the property for this instance
    i.age = 42
    # Get the property
    i.say(i.age)                    # => "Ian: 42"
    j.say(j.age)                    # => "Joel: 0"
    # Delete the property
    del i.age         
    # Delete an object         
    del i                           # => "Calling Destructor."
    # Program ended                 # => "Calling Destructor."
    # i.age                         # => this would raise an AttributeError


####################################################
## 6.1 Inheritance
####################################################

# Inheritance allows new child classes to be defined that inherit methods and
# variables from their parent class.

# Using the Human class defined above as the base or parent class, we can
# define a child class, Superhero, which inherits the class variables like
# "species", "name", and "age", as well as methods, like "sing" and "grunt"
# from the Human class, but can also have its own unique properties.

# To take advantage of modularization by file you could place the classes above in their own files,
# say, human.py

# To import functions from other files use the following format
# from "filename-without-extension" import "function-or-class"

from human import Human


# Specify the parent class(es) as parameters to the class definition
class Superhero(Human):

    # If the child class should inherit all of the parent's definitions without
    # any modifications, you can just use the "pass" keyword (and nothing else)
    # but in this case it is commented out to allow for a unique child class:
    # pass

    # Child classes can override their parents' attributes
    species = 'Superhuman'

    # Children automatically inherit their parent class's constructor including
    # its arguments, but can also define additional arguments or definitions
    # and override its methods such as the class constructor.
    # This constructor inherits the "name" argument from the "Human" class and
    # adds the "superpower" and "movie" arguments:
    def __init__(self, name, movie=False,
                 superpowers=["super strength", "bulletproofing"]):

        # add additional class attributes:
        self.fictional = True
        self.movie = movie
        # be aware of mutable default values, since defaults are shared
        self.superpowers = superpowers

        # The "super" function lets you access the parent class's methods
        # that are overridden by the child, in this case, the __init__ method.
        # This calls the parent class constructor:
        super().__init__(name)

    # override the sing method
    def sing(self):
        return 'Dun, dun, DUN!'

    # add an additional instance method
    def boast(self):
        for power in self.superpowers:
            print("I wield the power of {pow}!".format(pow=power))


if __name__ == '__main__':
    sup = Superhero(name="Tick")

    # Instance type checks
    if isinstance(sup, Human):
        print('I am human')
    if type(sup) is Superhero:
        print('I am a superhero')

    # Get the Method Resolution search Order used by both getattr() and super()
    # This attribute is dynamic and can be updated
    print(Superhero.__mro__)    # => (<class '__main__.Superhero'>,
                                # => <class 'human.Human'>, <class 'object'>)

    # Calls parent method but uses its own class attribute
    print(sup.get_species())    # => Superhuman

    # Calls overridden method
    print(sup.sing())           # => Dun, dun, DUN!

    # Calls method from Human
    sup.say('Spoon')            # => Tick: Spoon

    # Call method that exists only in Superhero
    sup.boast()                 # => I wield the power of super strength!
                                # => I wield the power of bulletproofing!

    # Inherited class attribute
    sup.age = 31
    print(sup.age)              # => 31

    # Attribute that only exists within Superhero
    print('Am I Oscar eligible? ' + str(sup.movie))

####################################################
## 6.2 Multiple Inheritance
####################################################

# Another class definition
# bat.py
class Bat:

    species = 'Baty'

    def __init__(self, can_fly=True):
        self.fly = can_fly

    # This class also has a say method
    def say(self, msg):
        msg = '... ... ...'
        return msg

    # And its own method as well
    def sonar(self):
        return '))) ... ((('

if __name__ == '__main__':
    b = Bat()
    print(b.say('hello'))
    print(b.fly)


# And yet another class definition that inherits from Superhero and Bat
# superhero.py
from superhero import Superhero
from bat import Bat

# Define Batman as a child that inherits from both Superhero and Bat
class Batman(Superhero, Bat):

    def __init__(self, *args, **kwargs):
        # Typically to inherit attributes you have to call super:
        # super(Batman, self).__init__(*args, **kwargs)
        # However we are dealing with multiple inheritance here, and super()
        # only works with the next base class in the MRO list.
        # So instead we explicitly call __init__ for all ancestors.
        # The use of *args and **kwargs allows for a clean way to pass arguments,
        # with each parent "peeling a layer of the onion".
        Superhero.__init__(self, 'anonymous', movie=True,
                           superpowers=['Wealthy'], *args, **kwargs)
        Bat.__init__(self, *args, can_fly=False, **kwargs)
        # override the value for the name attribute
        self.name = 'Sad Affleck'

    def sing(self):
        return 'nan nan nan nan nan batman!'


if __name__ == '__main__':
    sup = Batman()

    # Get the Method Resolution search Order used by both getattr() and super().
    # This attribute is dynamic and can be updated
    print(Batman.__mro__)       # => (<class '__main__.Batman'>,
                                # => <class 'superhero.Superhero'>,
                                # => <class 'human.Human'>,
                                # => <class 'bat.Bat'>, <class 'object'>)

    # Calls parent method but uses its own class attribute
    print(sup.get_species())    # => Superhuman

    # Calls overridden method
    print(sup.sing())           # => nan nan nan nan nan batman!

    # Calls method from Human, because inheritance order matters
    sup.say('I agree')          # => Sad Affleck: I agree

    # Call method that exists only in 2nd ancestor
    print(sup.sonar())          # => ))) ... (((

    # Inherited class attribute
    sup.age = 100
    print(sup.age)              # => 100

    # Inherited attribute from 2nd ancestor whose default value was overridden.
    print('Can I fly? ' + str(sup.fly)) # => Can I fly? False



####################################################
## 7. Advanced
####################################################

# Generators help you make lazy code.
def double_numbers(iterable):
    for i in iterable:
        yield i + i

# Generators are memory-efficient because they only load the data needed to
# process the next value in the iterable. This allows them to perform
# operations on otherwise prohibitively large value ranges.
# NOTE: `range` replaces `xrange` in Python 3.
for i in double_numbers(range(1, 900000000)):  # `range` is a generator.
    print(i)
    if i >= 30:
        break

# Just as you can create a list comprehension, you can create generator
# comprehensions as well.
values = (-x for x in [1,2,3,4,5])
for x in values:
    print(x)  # prints -1 -2 -3 -4 -5 to console/terminal

# You can also cast a generator comprehension directly to a list.
values = (-x for x in [1,2,3,4,5])
gen_to_list = list(values)
print(gen_to_list)  # => [-1, -2, -3, -4, -5]


# Decorators
# In this example `beg` wraps `say`. If say_please is True then it
# will change the returned message.
from functools import wraps


def beg(target_function):
    @wraps(target_function)
    def wrapper(*args, **kwargs):
        msg, say_please = target_function(*args, **kwargs)
        if say_please:
            return "{} {}".format(msg, "Please! I am poor :(")
        return msg

    return wrapper


@beg
def say(say_please=False):
    msg = "Can you buy me a beer?"
    return msg, say_please


print(say())                 # Can you buy me a beer?
print(say(say_please=True))  # Can you buy me a beer? Please! I am poor :(